GAMESTORMING A PLAYBOOK FOR INNOVATORS PDF

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Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — Gamestorming by Dave Gray.

Sunni Brown. James Macanufo. Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies.

The authors hav Great things don't happen in a vacuum. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution Get A Copy.

Kindle Edition , pages. Published first published August 7th More Details Original Title. Other Editions Friend Reviews. To see what your friends thought of this book, please sign up.

To ask other readers questions about Gamestorming , please sign up. Lists with This Book. Community Reviews. Showing Average rating 3. Rating details. More filters. Sort order. Nov 28, Ali Pasha rated it it was ok. Lacks any evidence that this work any better than anything else. Difficult to read as it's very dry.

Definitely feels like some sections were added as fillers. This quote from the book relating to the "7Ps Framework" applies to the entire book. Try and apply these "games" verbatim and it'll probably feel contrived with too much focus on process and not enough on the outcome.

Keep that in mind while you read this book otherwise you'll go through it thinking "I can't play this game with my co-workers, they'll laugh at me! In fact it's pr " A great plan can't guarantee a great outcome, but it will help lay down the fundamentals from which you can adapt ".

In fact it's probably a good idea if you never refer to these techniques as games or gamestorming. Some fantastic ideas and concepts in here that will surely help you harness the full creative power of even the most withdrawn and quiet team Gamestorming is disappointing. In its current version, it reads like management porn, not the Jesus meet Bible thought-provoking game changer it sets out to be.

Chapters 1 and 2 are fair, but could go deeper into the theory and science behind games; for example, what makes games work? Chapter 3 barely skims the surface of visual communication, as it promises to do. Chapters are a total bore for all but the most intrepidly desperate of managers: pages of how-to instructions for 80 touchy-feely team activities, complete with post-it note and flip-chart locations and pictures.

I mean Only the perversely naked would go through them all, like a badly thumbed and crinkled old Playboy--which has more value. One would be better off--one would be better off doing a lot of things. I lost interest. Mar 03, Michael rated it liked it. I really like the concept of this book, but after the introduction it is just a whole bunch of game ideas.

And to be honest, many of the "games" are traditional business school exercises, couched in the term "game". To that end, I am somewhat disappointed so far I finally finished the book, and while I still agree that many of the games are just the same thing, done differently, I believe the authors have done a great job at cataloging many different options for helping individuals, teams, and co I really like the concept of this book, but after the introduction it is just a whole bunch of game ideas.

To that end, I am somewhat disappointed so far I finally finished the book, and while I still agree that many of the games are just the same thing, done differently, I believe the authors have done a great job at cataloging many different options for helping individuals, teams, and companies improve their process of brain storming by using a more engaging and fun set of exercises.

Overall this is an OK book as a book, and a great catalog if you are looking for new exercises. View 1 comment. Nov 07, Leisa rated it really liked it. I was a little cynical about a book with this many 'games' in it, and I don't know many people who would be brave enough to pitch a SWOT analysis as a game but, despite that, I have plenty of dog eared pages with activities I'll definitely be trying in the future.

A great resource for anyone who regularly facilitates workshops or who should be! Sep 09, Adrian Howard rated it it was amazing. While the compilation of techniques is great, the biggest take away for me on a second reading is the framework and pattern-library-ish approach to that compilation. I'm certainly going to be re-thinking some of the work that I do in that context.

Mar 09, Joseph Newell rated it liked it. The best part of Gamestorming for me was the discussions of the principles behind "games. The principles contained inside are useful for anyone looking to bring structure into their activities but left so vague that it is difficult to understand exactly how to put them into practice.

They are most useful when taken as a part of the knowledge curve The best part of Gamestorming for me was the discussions of the principles behind "games.

They are most useful when taken as a part of the knowledge curve, and not a one-stop shop. I found analyzing popular "games" in the business world like Design Sprints, Lightning Decision Jams, SWOT analysis, and Wardley Maps against the principles discussed to be very helpful to diagnose how things work and understand how to take them apart and play with them in various contexts.

Jun 25, Atif Shaikh rated it really liked it Shelves: gift-me-a-hardcopy. Dec 04, Marcus Kazmierczak rated it really liked it. The book is full of useful and practical information to help businesses from coming up with ideas, exploring options, to shipping products and getting to done. The main approach of Gamestorming is framing the meetings and exercises as games, with the rules spelled out, for example the number of players, objective of the game, and how the game is played.

This is kinda brilliant since it gives a formal structure to a meeting without being too formal, plus it gets all participants informed on goals The book is full of useful and practical information to help businesses from coming up with ideas, exploring options, to shipping products and getting to done.

This is kinda brilliant since it gives a formal structure to a meeting without being too formal, plus it gets all participants informed on goals and process of a meeting ahead of time. I got the Kindle edition of the book, which I think the physical copy would be better.

The book is not that great to just sit down and read, since after the intro it's a list of different games on how to achieve an objective. With the physical copy so when you're ready to use the techniques you could flip through and see which ones you want to try. Sep 27, Todd Sattersten rated it it was amazing.

Gamestorming is a book about a problem you didn't know you had and a solution that you've unknowingly used since childhood. When problems have a clear start point and end point, the steps between A and B are very clear. If you need to get groceries, a check of the pantry, writing a list and a trip to the market gets you to your end goal.

But, what if the end goal isn't clear? What if there are a range of possibilities? We face these sorts of problems every day and often try to use the same A to B Gamestorming is a book about a problem you didn't know you had and a solution that you've unknowingly used since childhood. We face these sorts of problems every day and often try to use the same A to B approach without much success.

Enter Gamestorming. Authors Dave Gray, Sunni Brown, and James Macanufo believe we need to use more play in these difficult to define situations. Games as activities can make apparent a variety of possible paths towards the fuzzy goal. The defined space, simple rules, and unpredictable outcomes of games make them ideal for this sort of work.

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Gamestorming: A Playbook for Innovators, Rulebreakers and Changemakers

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

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Gamestorming: A Playbook for Innovators, Rule-breakers, and Changemakers

Explore a preview version of Gamestorming right now. Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies.

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