CASTLE OF THE MAD ARCHMAGE PDF

They chose the megadungeon. The megadungeon in question is Castle of the Mad Archmage by Joseph Bloch, which he wrote after Gary Gygax was prevented from completing Castle Zagyg by his untimely death. So, as this campaign is somewhat built around megadungeons, using this one here seemed like a good idea. The reason for that is that often our group has gotten entirely too big for me to handle it on my own, so some of the other players have volunteered to DM for a session. Castle of the Mad Archmage is not a uniformly great dungeon. There are a lot of rooms that have monsters without much more detail about what the monsters are doing there, but every so often you find little details that you can turn into great encounters.

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They chose the megadungeon. The megadungeon in question is Castle of the Mad Archmage by Joseph Bloch, which he wrote after Gary Gygax was prevented from completing Castle Zagyg by his untimely death. So, as this campaign is somewhat built around megadungeons, using this one here seemed like a good idea. The reason for that is that often our group has gotten entirely too big for me to handle it on my own, so some of the other players have volunteered to DM for a session.

Castle of the Mad Archmage is not a uniformly great dungeon. There are a lot of rooms that have monsters without much more detail about what the monsters are doing there, but every so often you find little details that you can turn into great encounters.

The first encounter the group had today was one of those: upon reaching the fourth level of the dungeon, this being a group with some rather experienced characters, they avoided a greyish pool of ooze to make their way up to the leader of the White team of gladiators who lair in the dungeon. That leader happened to be a barbarian from the Northlands according to the adventure.

This is one of those wonderful coincidences that I could have a ball with! I rolled a d6 to discover which of the three groups of Barbarians he came from — Frost Barbarian came up trumps, which made this into a role-playing encounter rather than a combat encounter, which would have happened with a Snow Barbarian, as the two barbarian peoples hate each other! Unfortunately, it rolled extremely badly and was slain by the party without inflicting any damage. Nor had it managed to corrode any weapons.

The Grey Ooze entry references the Black Pudding for how it corrodes armour, but leaves out the weapon corrosion rules, except for a note that says it does it. I decided to use the much-ignored Item Saving Throw tables for once to see what happened; alas, all the weapons saved.

However, this lacking detail in the Monster Manual is pretty standard Gygax. How long does a ghoul paralyse its victims? The best bit about the encounter with the Barbarian Gladiator was that he could tell everyone how to get to the fifth level of the dungeon, as this one was still a little too easy. I love those sorts of detail. Explanations, such as they were, came from the Djinni Librarian in the next room.

Although I misread the entry and described him, initially, as appearing more like an Efreeti; I just had his form change as the discussion went on to emphasise his otherworldly nature. The group, once again, were content to converse with him and not steal the books; I was quite impressed with their forbearance!

The major action piece of the session came as they discovered the bugbear tribe living in this part of the dungeon; or rather, when the bugbear tribe discovered them. This he was successful in, but still the party were able to slaughter the bugbears before they reached their main chamber, only to find it empty.

The group were a little taken aback when a pair of trolls arrived behind them and attacked, and even more surprised when, as they fought the first two trolls, a secret door opened to reveal two more trolls — who charged Latud the Magic-User.

Latud avoided being slain a second time in two sessions, and eventually the trolls were slain, with some bugbears looking on from the nearby secret door. The bugbears closed the door in a hurry after the trolls were slain, though! Josh said that it must be the troll staging point, before realising how stupid that was. Eventually they found the other secret door, and from there found a room with a troll and a bugbear arguing in it. They could have attacked, but noting how many other unexplored doors were about, and fearing correctly they all held trolls, they chose to retreat and take up the fight another time.

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New Castle of the Mad Archmage Expansion

More than thirteen levels and 1, keyed encounters of perils, monsters, traps, and treasure to bedevil your players. Find levels of warring humanoids, the deadly Arena, ancient artifacts, lost temples, portals to other worlds, and the ultimate secret of the dungeons Originally released as a free electronic book in serial format, the Castle of the Mad Archmage has been completely revised, expanded, and updated. It is a complete adventuring environment, from the surface ruins to the deepest caves and caverns. You and your players could literally spend years exploring the dungeons beneath the Castle and still not discover everything. It can accomodate characters from first to fifteenth experience level and beyond. Note: You must also purchase the Adventure Book and the Illustration Book in order to run this adventure.

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[Castle of the Mad Archmage] Initial Impressions

By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. I'd really like to run COTMA, but for some reason the idea of coming up with the ruins and level 1 kind of intimidate me. I'd like to see some examples that I could either use as written or just use as a basis for inspiration.

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The Castle of the Mad Archmage

More than thirteen levels and over 1, keyed encounters of perils, monsters, traps, and treasure to bedevil your players. Find levels of warring humanoids, the deadly Arena, ancient artifacts, lost temples, portals to other worlds, and the ultimate secret of the dungeons Originally released as a free electronic book in serial format, the Castle of the Mad Archmage has been completely revised, expanded, and updated. It is a complete adventuring environment, from the surface ruins to the deepest caves and caverns.

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