Regarding the COV virus and its effects: Things are frustrating, and confusing, and scary. People dream up conspiracy theories to help make sense of things. They're not helpful, though, and only serve to make the world more confusing and scarier. We're not going to have that here. And we swear to God, if anyone comes in here and starts spouting off QAnon bullshit about COVID or literally anything else, you are going to get permabanned so thoroughly that your grandchildren won't be allowed to post here.
|Published (Last):||9 June 2016|
|PDF File Size:||13.40 Mb|
|ePub File Size:||1.14 Mb|
|Price:||Free* [*Free Regsitration Required]|
Regarding the COV virus and its effects: Things are frustrating, and confusing, and scary. People dream up conspiracy theories to help make sense of things. They're not helpful, though, and only serve to make the world more confusing and scarier.
We're not going to have that here. And we swear to God, if anyone comes in here and starts spouting off QAnon bullshit about COVID or literally anything else, you are going to get permabanned so thoroughly that your grandchildren won't be allowed to post here.
Forums New posts Search forums. What's new New posts New profile posts Latest activity. Users Current visitors New profile posts Search profile posts. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. RPGnet stands with Black Americans in the fight for rights, safety, and justice.
The book then gives a handful of sample dungeons. The bulk of the book is advice on all aspects of DMing, from campaign design to dealing with players; only a small section is dedicated to dungeons, with a small group of example areas. There's actually a lot of decent advice in the book, mostly for new GMs, but even old hands at the time of publishing could find some useful tips in it.
Of course, at this point it's definetly dated, and many of the suggestions are currently assumptions in games. But for the time, it was actually a great book for people who were starting out in the hobby, and not bad for those already in it. So is it worth getting used at the very least?
Armchair Gamer New member. I liked it. Make of that what you will. Biohazard mostly lurking Validated User. I do like it. At that time it had good GM advice - which actually ran contrary to the modules TSR produced - and some comments should make you smile from time to time. I personally love the "Bruno says: 'Go eat Sjelkunga berries, featherpate' to the old man. Then you have good worldbuilding advice, which IMHO isn't needed for anyone with decent knowledge about how our world works.
The last part is 'unusual' dungeons. Nothing weird actually, but quite realistic settings. IMHO, the whole book has a somewhat realistic approach. With that, it was right up my alley. I like it. IntegralENT New member. Armchair Gamer said:. Ujio Seer of the Throne. I liked the Creative Campaigns book. You must log in or register to reply here. Jessica Wardman, longtime forum member Snoopy, passed away last week. She's been a valued part of the RPGnet community since , and will be dearly missed.
Campaign Sourcebook and Catacomb Guide
It was the first of the Complete Books aimed at Dungeon Masters, and it covered a wide variety of topics that were taken for granted in the Core books, but I believe that what the finished product has become, is a system neutral guide for everyone who decides to host games. Yes, it is aimed at beginners who have no experience playing the role of Dungeon Master, but, for advanced users, it describes the basic building blocks needed for forming a successful group, and keeping it successful, as well as basic structures of creating original content. CHAPTER 1 Logistics of Play While the core books give you lots of details in regards to the rules, they are assuming that you have played before, though, even if you have, you still may not understand that your role as the DM is that of being a master of ceremonies as well. This chapter is short, but complete. You hear all about player courtesy, but this is regarding what a DM owes to his players. This chapter forms the very basics of what comes later and spells it out. While only a couple of pages long, this chapter provides us with a successful formula prior to play.
(2E) Campaign Sourcebook and Catacomb Guide
Every item in our inventory has been inspected, very strictly graded, and bagged for its protection. Shrink Wrapped. Still in the original factory shrink wrap, with condition visible through shrink noted. For example, "SW NM " means shrink wrapped in near-mint condition.