F2L is the most important part of the solve. From beginner level to pro level, F2L is usually the step with the most room for improvement because it requires recognizing and tracking multiple pieces at once, while having quite a lot of freedom. In theory, there are so many unique F2L cases that memorizing them all would be a very slow way to learn it. Once you understand the intuitive concepts from this tutorial, you should practice it until it feels somewhat natural, before moving on. Traditionally, watching walkthrough solves was the best way to learn advanced F2L. But in this video, the advanced concepts are structured to be easy to learn.
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First Two Layers , or F2L are normally the first two bottom layers of the 3x3x3 cube , or essentially all layers up until the last layer on larger cubes.
The definition is a little different depending on the subject or who you are talking to. If it is the R colour you can solve the pair using only RU and if it is the F colour you can turn the cube y' and sovle the pair to the back slot using only RU. The only pairs that needs both R and F turns are the six ones with the edge unoriented in the slot, if the edge is oriented in the slot both ways works.
Another way to solve the 'F2L' is by building blocks, common during the first two layers of the Petrus method. There are many ways to solve the 'F2L' on a cube. A common system is using the Fridrich method first two layer approach. After solving the cross, a corner-edge pair is paired up form pair , and then inserted into the correct slot pair insertion.
A total of four corner edge or 'CE' pairs are made and inserted to solve the first two layers. This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should only be used for slower cases. ZZ is more blockbuilding centered, and in result, F2L can be completed using block building.
Anonymous Not logged in Create account Log in. Namespaces Page Discussion. More More. Page actions Read View source History. Category : 3x3x3 other substeps. Wiki tools Wiki tools Special pages. Page tools Page tools. Userpage tools. Categories Categories 3x3x3 other substeps. Speedsolving , FMC. Cross cube state. F2L edit. F2L 1. U2 R U2 R'. F2L 2. F2L 3. F' U' F.
F2L 4. F2L 5. F2L 6. F2L 7. F2L 8. F2L 9. F2L F2L 37 Solved.
How To Solve The Second Layer Of The Rubik's Cube (F2L)
The first two layers F2L of the Rubik's Cube are solved simultaneously rather than individually, reducing the solve time considerably. In the second step of the Fridrich method we solve the four white corner pieces and the middle layer edges attached to them. The 41 possible cases in this step can be solved intuitively but it's useful to have a table of algorithms printed on your desk for guidance. To be efficient try not to turn your cube around while solving and look ahead as much as possible.
F2L Algorithms Page
Step 2: First two layers - F2L